Is here, where you have to admit to customers that generate a greater margin of purchase and profit in a company. They are these people who will be given special treatment and not neglect them ever, sending updated information, inviting you to special events, and performing a myriad of custom activities that will generate a level of trust and loyalty by the customer, making it feel important and do not change their purchasing habits or to improve them thus preserving the best consumers. In the new marketing, each customer has a value for the company that is determined by comparing what brings you in shopping, references to other customers, information about their tastes and preferences with what it costs him assist you with sightseeing, faxes, e-mails and maintain internal system where all the information that allows you to individualize it is handled. David Green often expresses his thoughts on the topic. To determine the value of each customer, companies realize that they are all different, even, some cost you more than what you give (clients below zero). This indicates that it has no sense to improve loyalty of everyone, but in shape selective, making it necessary to identify the interesting. This uses a bar chart in which are grouped in descending order of their value, which can display the more valuable, as also to the second best (SMC) and you can continue with third parties until it reaches those who are of the subzero group. It is clear, that the most interesting keep loyal, are the most valuable, those who are likely to already have them are identified and to have them treated differently. However, it is also important to know who are the Group of the SMC, and also the third best, since there is a great potential of selling them products that are not buying, and thereby increase their contribution to the company’s profitability. 3 Customer interaction: is here, which starts as of the Marketing strategy one by one.
Goozex launches in Europe the best exchange of used games online service Goozex.eu will be active in 28 European countries. Learn more at: David Karp. Rome, Italy Goozex, Inc., the community most large Exchange online video games used in North America, announces today the launch of its service in 28 European countries.Goozex is an online marketplace that allows members to Exchange games in exchange for points Goozex, a virtual currency, with which users can buy other games to only 1. Members from all over Europe can enjoy the advantages of this service saving money, choosing from a large range of titles and join the most vibrant online community free of charge. Goozex.EU will be active from 1 February 2009. Goozex Eu Goozex EU launched Exchange service online video games in 28 European countries, all EU-27 countries and Switzerland.
For the full list visit. This online service opened the 2006 in United States in order to allow the players to preserve the purchasing value of your used games exchanging them for others.Goozex revolutionized the way of exchanging online games with an automatic system of meeting between supply and demand. Members put in a list games that want to Exchange and another who would like to have, Goozex was responsible for finding the best match between the offers and demands. Each game is assigned a value in Goozex points to facilitate the Exchange. The value to be assigned to the games takes into account several data such as availability of the title and the demand, users will gain points by exchanging their games with other members.Points may be used to obtain other titles. The system allows users to preserve the purchasing value of your used games mainly and guarantees 100% each Exchange. In United States, Goozex has calculated that every Member saves an average of $16.50 (12.52) per game purchased with respect to traditional used game stores.